![Compare mat_phong 1 and mat_phong 0. For newfages: material phong in gamedev is already quite a popular thing. It is.. | VK Compare mat_phong 1 and mat_phong 0. For newfages: material phong in gamedev is already quite a popular thing. It is.. | VK](https://sun9-32.userapi.com/c624420/v624420133/1fac3/u3oXXv504AU.jpg)
Compare mat_phong 1 and mat_phong 0. For newfages: material phong in gamedev is already quite a popular thing. It is.. | VK
![Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub](https://user-images.githubusercontent.com/33162051/145579592-a9961362-0b5a-4abb-a40e-2bfef363f0cd.png)
Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub
![What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2 What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2](https://i.redd.it/nq4f9p94dyq01.png)
What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2
![Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0) : r/tf2 Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0) : r/tf2](https://preview.redd.it/fun-fact-this-is-what-australiums-truly-look-like-with-v0-a0ze41wtspl91.png?auto=webp&s=2eb9162ac385272443237346800a9e7683d92ee6)